pytorch3d.renderer
- pytorch3d.renderer.blending
- pytorch3d.renderer.camera_conversions
- pytorch3d.renderer.camera_utils
- pytorch3d.renderer.cameras
CamerasBaseCamerasBase.get_projection_transform()CamerasBase.unproject_points()CamerasBase.get_camera_center()CamerasBase.get_world_to_view_transform()CamerasBase.get_full_projection_transform()CamerasBase.transform_points()CamerasBase.get_ndc_camera_transform()CamerasBase.transform_points_ndc()CamerasBase.transform_points_screen()CamerasBase.clone()CamerasBase.is_perspective()CamerasBase.in_ndc()CamerasBase.get_znear()CamerasBase.get_image_size()CamerasBase.__getitem__()
OpenGLPerspectiveCameras()FoVPerspectiveCamerasOpenGLOrthographicCameras()FoVOrthographicCamerasSfMPerspectiveCameras()PerspectiveCamerasSfMOrthographicCameras()OrthographicCamerasget_world_to_view_transform()camera_position_from_spherical_angles()look_at_rotation()look_at_view_transform()get_ndc_to_screen_transform()get_screen_to_ndc_transform()try_get_projection_transform()
- pytorch3d.renderer.compositing
- pytorch3d.renderer.fisheyecameras
- pytorch3d.renderer.lighting
- pytorch3d.renderer.materials
- pytorch3d.renderer.splatter_blend
- pytorch3d.renderer.utils
- pytorch3d.renderer.implicit
- pytorch3d.renderer.implicit.harmonic_embedding
- pytorch3d.renderer.implicit.raymarching
- pytorch3d.renderer.implicit.raysampling
- pytorch3d.renderer.implicit.renderer
- pytorch3d.renderer.implicit.sample_pdf
- pytorch3d.renderer.implicit.utils
- pytorch3d.renderer.mesh
- pytorch3d.renderer.mesh.clip
- pytorch3d.renderer.mesh.rasterize_meshes
- pytorch3d.renderer.mesh.rasterizer
FragmentsRasterizationSettingsRasterizationSettings.image_sizeRasterizationSettings.blur_radiusRasterizationSettings.faces_per_pixelRasterizationSettings.bin_sizeRasterizationSettings.max_faces_openglRasterizationSettings.max_faces_per_binRasterizationSettings.perspective_correctRasterizationSettings.clip_barycentric_coordsRasterizationSettings.cull_backfacesRasterizationSettings.z_clip_valueRasterizationSettings.cull_to_frustum
MeshRasterizer
- pytorch3d.renderer.mesh.renderer
- pytorch3d.renderer.mesh.shader
- pytorch3d.renderer.mesh.shading
- pytorch3d.renderer.mesh.textures
TexturesBaseTextures()TexturesAtlasTexturesAtlas.__init__()TexturesAtlas.clone()TexturesAtlas.detach()TexturesAtlas.atlas_padded()TexturesAtlas.atlas_list()TexturesAtlas.atlas_packed()TexturesAtlas.extend()TexturesAtlas.sample_textures()TexturesAtlas.submeshes()TexturesAtlas.faces_verts_textures_packed()TexturesAtlas.join_batch()TexturesAtlas.join_scene()TexturesAtlas.check_shapes()
TexturesUVTexturesUV.__init__()TexturesUV.clone()TexturesUV.detach()TexturesUV.faces_uvs_padded()TexturesUV.faces_uvs_list()TexturesUV.verts_uvs_padded()TexturesUV.verts_uvs_list()TexturesUV.maps_ids_padded()TexturesUV.maps_ids_list()TexturesUV.maps_padded()TexturesUV.maps_list()TexturesUV.extend()TexturesUV.sample_textures()TexturesUV.faces_verts_textures_packed()TexturesUV.join_batch()TexturesUV.join_scene()TexturesUV.centers_for_image()TexturesUV.check_shapes()TexturesUV.submeshes()
TexturesVertexTexturesVertex.__init__()TexturesVertex.clone()TexturesVertex.detach()TexturesVertex.verts_features_padded()TexturesVertex.verts_features_list()TexturesVertex.verts_features_packed()TexturesVertex.extend()TexturesVertex.sample_textures()TexturesVertex.submeshes()TexturesVertex.faces_verts_textures_packed()TexturesVertex.join_batch()TexturesVertex.join_scene()TexturesVertex.check_shapes()
- pytorch3d.renderer.mesh.utils
- pytorch3d.renderer.opengl
- pytorch3d.renderer.points
- pytorch3d.renderer.points.compositor
- pytorch3d.renderer.points.rasterize_points
- pytorch3d.renderer.points.rasterizer
- pytorch3d.renderer.points.renderer
- pytorch3d.renderer.points.pulsar